| 发表于:2007-01-09 22:08:421楼 得分:0 |
默认的opengl的眼坐标在(1, 0, 0)处,聚集在(0, 0, 0),对应modelview矩阵。如果改变camera的设置,可使用glulookat void glulookat (gldouble eyex, gldouble eyey, gldouble eyez, gldouble centerx, gldouble centery, gldouble centerz,//这个就是焦点 gldouble upx, gldouble upy, gldouble upz); | | |
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