| 发表于:2007-10-20 12:48:021楼 得分:0 |
说一下思路 你要求的功能是不是qq截图所要实现的功能 是的话 继续向下看 因为近来想写个类似于远程桌面监控的程序,该程序中要用到屏幕捕捉.为实现该程序的一部分功能,做了个小demo.程序很简单,用到的技术也不多,只能实现类似qq的截图功能(方法虽然很笨) 程序流程如下: 字串3 字串5 1.截取整个屏幕并保存 2.新开一个全屏窗口,将保存的屏幕作为背景 3.鼠标拖动改变截取范围,右键取消 4.双击截取,保存在粘贴板,全屏窗口关闭 字串3 字串4 好了,下面的是代码部分 字串9 字串5 首先新建一个项目screencutter(vs2005),将窗体名改为mainform,再新建一个窗体screenbody. 添加一个按钮btncutter到screencutter并添加按钮事件: private void btncutter_click(object sender, eventargs e) { image img = new bitmap(screen.allscreens[0].bounds.width, screen.allscreens[0].bounds.height); graphics g = graphics.fromimage(img); g.copyfromscreen(new point(0, 0), new point(0, 0), screen.allscreens[0].bounds.size); screenbody body = new screenbody(); body.backgroundimage = img; body.show(); 字串8 }screen.allscreens[0]是获取当前所有设备窗口的第一个,我这里只有一个显示器,当然我就是第一个. 利用graphics的copyfromscreen函数获取当前屏幕. 字串5 好了,现在按下按钮全屏窗口就会出来了. 字串1 下面讲全屏窗口screenbody,首先设置窗体的formborderstyle为none,然后声明以下变量 private graphics mainpainter; //主画笔 private pen pen; //就是笔咯 private bool isdowned; //判断鼠标是否按下 private bool rectready; //矩形是否绘制完成 private image baseimage; //基本图形(原来的画面) private rectangle rect; //就是要保存的矩形 private point downpoint; //鼠标按下的点 int tmpx; int tmpy; 之后就是窗体的鼠标函数了,里面很多代码都没有作出整理,看了一下,整理后的代码应该会更少更精简的 字串9 private void screenbody_doubleclick(object sender, eventargs e) { if (((mouseeventargs)e).button == mousebuttons.left &&rect.contains(((mouseeventargs)e).x, ((mouseeventargs)e).y)) { //保存的时候有很多种方法的......我这里只用了这种 image memory = new bitmap(rect.width, rect.height); graphics g = graphics.fromimage(memory); g.copyfromscreen(rect.x + 1, rect.y + 1, 0, 0, rect.size); clipboard.setimage(memory); this.close(); } } 字串6 private void screenbody_mousedown(object sender, mouseeventargs e) { if (e.button == mousebuttons.left) { isdowned = true; if (rectready == false) { rect.x = e.x; rect.y = e.y; downpoint = new point(e.x, e.y); } if (rectready == true) { tmpx = e.x; tmpy = e.y; } 字串2 } if (e.button == mousebuttons.right) { if (rectready != true) { this.close(); return; } mainpainter.drawimage(baseimage, 0, 0); rectready = false; } } private void screenbody_mouseup(object sender, mouseeventargs e) { if (e.button == mousebuttons.left) { isdowned = false; rectready = true; } } 字串3 private void screenbody_mousemove(object sender, mouseeventargs e) 字串8 { 字串7 if (rectready == false) { if (isdowned == true) { image new = drawscreen((image)baseimage.clone(), e.x, e.y); mainpainter.drawimage(new, 0, 0); new.dispose(); } } if (rectready == true) { if (rect.contains(e.x, e.y)) { //this.cursor = cursors.hand; if (isdowned == true) { 字串6 //和上一次的位置比较获取偏移量 rect.x = rect.x + e.x - tmpx; rect.y = rect.y + e.y - tmpy; //记录现在的位置 tmpx = e.x; tmpy = e.y; moverect((image)baseimage.clone(), rect); } } } 字串8 } private void screenbody_load(object sender, eventargs e) { this.windowstate = formwindowstate.maximized; mainpainter = this.creategraphics(); pen = new pen(brushes.blue); isdowned = false; baseimage = this.backgroundimage; rect = new rectangle(); rectready = false; } 字串6 辅助函数 本来应该写更多的辅助函数的,将窗体响应函数里面的代码放到里面来,不过本人很懒,就这样将就了.呵呵 字串3 private void drawrect(graphics painter, int mouse_x, int mouse_y) { int width = 0; int heigth = 0; if (mouse_y < rect.y) { rect.y = mouse_y; heigth = downpoint.y - mouse_y; } else { heigth = mouse_y - downpoint.y; } if (mouse_x < rect.x) { rect.x = mouse_x; width = downpoint.x - mouse_x; } else { width = mouse_x - downpoint.x; } rect.size = new size(width, heigth); 字串8 painter.drawrectangle(pen, rect); } private image drawscreen(image back, int mouse_x, int mouse_y) { graphics painter = graphics.fromimage(back); drawrect(painter, mouse_x, mouse_y); return back; } private void moverect(image image, rectangle rect) { graphics painter = graphics.fromimage(image); painter.drawrectangle(pen, rect.x, rect.y, rect.width, rect.height); drawrects(painter); mainpainter.drawimage(image, 0, 0); image.dispose(); } 字串9 | | |
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