| 发表于:2008-01-15 14:19:00 楼主 |
3d total swordmaster maya (游戏角色cg剑客设计教程) 点击下载 3d total swordmaster maya (游戏角色cg剑客设计教程): 著名cg网3dtotal的一份有关使用maya设计游戏剑客这一角色的教程。电子书版。值得大家学习。逐步地讲解在maya主流软件中制作剑客游戏角色的过程. 官方网址:http://www.3dtotal.com/services/swordmaster/swordmaster.asp 本站之前提供的max教程地址:http://www.9iv.com/down/soft/4027.htm the original character of the swordmaster was created by seong-wha jeong and we had 3dtotal's in-house 3d artist richard tilbury, re-create the character in 3dsmax as well as create the textures in photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. we have also converted the tutorials into cinema 4d, maya, lightwave and softimage platforms. even if you are not a user of one of them, the principles should be easily followed in nearly all other 3d applications. the swordmaster tutorials is spread over 8 chapters which outline, in detail, the process for creating the swordmaster below are the details. chapter 1: modelling the head chapter 2: modelling the torso chapter 3: modelling the arms & legs chapter 4: modelling the clothing & hair chapter 5: modelling the armour chapter 6: mapping & unwrapping chapter 7: texturing the skin & body chapter 8: texturing the armour & clothing |
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