您的位置:程序门 -> 专题开发/技术/项目 -> 游戏开发



3d total swordmaster maya (游戏角色cg剑客设计教程)


[收藏此页] [打印本页]选择字色:背景色:字体:[][][]


3d total swordmaster maya (游戏角色cg剑客设计教程)
发表于:2008-01-15 14:19:00 楼主
3d   total   swordmaster   maya   (游戏角色cg剑客设计教程)

点击下载  



  3d   total   swordmaster   maya   (游戏角色cg剑客设计教程):  
著名cg网3dtotal的一份有关使用maya设计游戏剑客这一角色的教程。电子书版。值得大家学习。逐步地讲解在maya主流软件中制作剑客游戏角色的过程.

官方网址:http://www.3dtotal.com/services/swordmaster/swordmaster.asp

本站之前提供的max教程地址:http://www.9iv.com/down/soft/4027.htm

 
  the   original   character   of   the   swordmaster   was   created   by   seong-wha   jeong   and   we   had   3dtotal's   in-house   3d   artist   richard   tilbury,   re-create   the   character   in   3dsmax   as   well   as   create   the   textures   in   photoshop,   in   our   new   precise,   step-by-step   tutorial   for   highly   polished,   low   polygon   game   character   with   detailed   texturing   for   real-time   rendering.   we   have   also   converted   the   tutorials   into   cinema   4d,   maya,   lightwave   and   softimage   platforms.   even   if   you   are   not   a   user   of   one   of   them,   the   principles   should   be   easily   followed   in   nearly   all   other   3d   applications.


the   swordmaster   tutorials   is   spread   over   8   chapters   which   outline,   in   detail,   the   process   for   creating   the   swordmaster   below   are   the   details.

chapter   1:   modelling   the   head
chapter   2:   modelling   the   torso  
chapter   3:   modelling   the   arms   &   legs  
chapter   4:   modelling   the   clothing   &   hair  
chapter   5:   modelling   the   armour  
chapter   6:   mapping   &   unwrapping  
chapter   7:   texturing   the   skin   &   body  
chapter   8:   texturing   the   armour   &   clothing  


快速检索

最新资讯
热门点击